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A Grave Situation - 2016: CV

A Grave Situation - 2016

Student Project- AIE ADELaide

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Production

During production, I was in charge of developing the difficulty curve between levels. I developed the hardest level in the game, and designed the escalating difficulty for 50 levels in 10 level intervals. This practice did pay off, but design's were never used in the final product.

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As the Student Developer -

I developed the 7th or otherwise 50th level for AGS and further pursued programming for this project alongside Cameron with encouragement of our Producer and Lead.

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My own work included:

  • Banana/Booze/Coin distraction idea

  • Menu system

  • Level designs

  • Documentation

  • Trello

  • Play testing

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The lessons i learned were:

  • Don't over estimate yourself or be over estimated

  • Stick to your own discipline

  • Study more programming

  • Learn to judge what you can and can't do yourself better

 

Software used -

Maya

Unity

Visual Studio C#

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The projects time frame was 6 - 12 weeks.

It was a TEAM project.

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Design -

Adam

Michael (Myself)

Lachlan

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Programming -

Cameron

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Art -

Tin

Alexandria

David

Jerome

Luke

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A Grave Situation - 2016: About
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A Grave Situation - 2016: ProGallery_Widget
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