Bobble Head Shaving(Alpha) - 2017 December - 2018 January
Team Project
During the final week at AIE Lachlan helped me put together our little team comprised of Himself, Myself and Priscilla.
We started it as a game Jam but found difficulty in beating our goal as what we required was difficult to achieve and we had some outstanding work to complete. Priscilla and myself for the most part of the day and went ahead to develop our project and complete our outstanding work.
The project scope is and was small enough to achieve, but the complications to get it on mobile have been exceptionally difficult for a first attempt due to driver issues with machines.
I personally have enjoyed working with Lachlan and Priscilla, and I don't want to let them down!
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As Lead Designer-
I developed and designed the user experience and helped organize and hand out tasks based on individual's capability's.
I keep driven to achieving for my team, and took on a great responsibility... A relief that Lachlan wanted after his Sky Vikings project.
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My own work included:
Game loops
Original idea with contributions from Lachlan
GDD development
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The lessons i learned were:
N/A
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As Lead Programmer-
I developed all scripts for the game while aiming for performance and polish as I go.
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My own work included:
All Scripts for game functionality
TDD
Programming loops/gates
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The lessons i learned were:
Small things can cause huge bugs. If and else if.
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Software used -
Visual Studio C#
Unity
Google Drive
Google Documents
Draw.io
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The projects has not been completed.
Started on: 7/12/2017
Alpha Milestone: 22/12/2017
Beta Milestone: 12/1/2018
Master Milestone: 26/1/2018
Ended on: 00/00/2018
It was a TEAM project.
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Credits:
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Design -
Michael Gackle - Lead
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Programming -
Michael Gackle - Lead
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Art -
Priscilla Parrot - Lead
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