MICHAEL GACKLE
DESIGNER - C# - ART - UNITY
Lead designer and programmer
March 2018 - December 2018
As the lead Designer, I was responsible for managing the production boards and identifying tasks based on priority's.
Organizing team meetings for development of the project and maintaining documentation.
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As the Programmer on the team, my role was too develop functionality and make it run as efficiently as possibly for lower end mobile devices.
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Farm Yard Round Up
"Cutesy farm animals go on a journey in a 2.5D puzzle adventure"
Owner/Driver
November 2017 - present
I drive my own vehicle from one location to another delivering packages with due care.
I am responsible for any damage/loss of goods on the job, or damage to property. I maintain my own vehicle, and pay my own expenses.
I am expected to undertake tasks of manual handling, securing goods, delivering goods, signing for goods, getting signatures for goods.
I also sometimes contribute to the unloading of trucks, and various vehicle loads that others can't handle alone.
Lead Designer and Programmer
December 2017 - January 2018
As a Designer, my responsibility's were to make sure the scope of the project was achievable with the resources available. I updated team members on bugs to fix, tasks to achieve and managed documentation. I also managed tasks for members of the team based on strengths and weaknesses, supplying tasks they are capable of achieving.
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As the lead Programmer, I was responsible for retaining high performance for the mobile app through minimal code processes as possible while retaining the functionality desired of the project.
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As a Lead, my goal is to get all I can done and help my team succeed! I am looking forward to the final product January/February next year. 12 weeks approximately.